AI Insights · Timothy · October 2023
Top 5 Fidget Toys Games in Australia Q3 2023
An overview of the performance of the top 5 Fidget Toys games on a unified platform in Australia during the third quarter of 2023.
The third quarter of 2023 saw varying performance trends for the top 5 Fidget Toys games in Australia on a unified platform, according to Sensor Tower data.
Gear Clicker from Rollic Games experienced fluctuations in weekly revenue, peaking at around $332 in early July and gradually decreasing to $182 by the end of September. Weekly downloads showed a significant drop, starting at about 748 in late June and falling to just 23 by the end of the quarter. The app maintained a relatively stable number of weekly active users, ranging between 60K and 68K throughout the quarter.
Antistress - Relaxing games by Moreno Maio saw modest weekly revenue, peaking at $72 in mid-July and fluctuating around $41 to $48 towards the end of September. Weekly downloads showed a slight decline, starting at 1940 in late June and ending at 1547 in late September. The app's weekly active users decreased from about 11.5K in late June to 9.4K by the end of the quarter.
Fidget Toys 3D, published by Tran Dinh Hung, had a relatively stable revenue trend, peaking at $65 at the end of July and staying around $43 towards the end of the quarter. Weekly downloads fluctuated, starting at 1760 in late June and increasing to 1842 by the end of September. The app's weekly active users ranged between approximately 7K and 8.8K throughout the quarter.
Slime it: Slime Game Simulator from Slime4Fun saw a significant drop in weekly revenue after peaking at $210 in early July, with no revenue recorded in the last three weeks of September. Weekly downloads were almost negligible, with occasional downloads peaking at 4 in late August. The app's weekly active users steadily declined from 922 in late June to 642 by the end of September.
Fidget Spinner by Ketchapp had minimal weekly revenue, peaking at $15 in early September and maintaining around $11 to $14 towards the end of the quarter. Weekly downloads were sporadic, with a few peaks reaching up to 61 in late August. The app's weekly active users saw a significant drop, with periods of no recorded activity from mid-July to late September.
For more detailed insights and comprehensive data, visit Sensor Tower.